![]() ![]() Your relationship with the Great Powers will be especially important, as they are the ones with the global reach to potentially affect you no matter where your country is locatedĪll of these have an impact on the AI’s decision-making in terms of which diplomatic proposals it will accept, which side it will want to join in diplomatic plays, and so on, but besides that there are also limitations on what actions you can take against another country based on your mutual Relations. Your relation number will translate into a relations level, and the different relations levels are as follows (from highest to lowest): Warm (80-100), Amiable (50-79), Cordial (20-49), Neutral (-19 to 19), Poor (-20 to -49), Cold (-50 to -79), Hostile (-80 to -100). There’s a few reasons for this change, such as making it more clear exactly where two countries stand with each other, but the most important is that we want Relations to be a mechanic with significance and mechanical effects not just for AI countries but also for the player, and even in multiplayer. The key difference between Relations here and in those games is that in Victoria 3 relations are bilateral, meaning that while in Europa Universalis France can have a relations of -100 with Prussia while Prussia has a relations of +100 with France, in Victoria 3 these two countries will always have the same Relations score towards each other. Starting out with Relations, this is a value on a scale between -100 and +100 that determines the overall diplomatic standing between two countries, similar to relations/opinion in games such as Europa Universalis and Stellaris. Today, the mechanics we’ll be going over are Relations, Infamy and Interests, so let’s get to them one at a time, shall we? Follow the global events with the new newspaper system: Attain a greater sense of immersion by receiving local and global reports on world events.Hello and welcome to another Victoria 3 dev diary! This one is going to be a little bit broad, as we want to go through the fundamental mechanics of Diplomacy before moving on to more specific topics.As one of the lesser powers, use your influence to stir up local flash points so you can use fleet footed diplomacy to get the Great Powers to right the wrongs that have been committed against your nation! Prepare for International Crises: Around the world international crises continually call on the Great Powers to mediate and compromise, with war always being the last resort. ![]() Powerful new battleships also join the other classes of ships to bridge the gap to Dreadnoughts A new system of gun ranges brings more depth and strategy to warfare on the high seas. Battle your enemies in the new naval combat system: Together with the new colonization system, your navies are more important than ever.They will have to be decided by diplomatic negotiations or risk costly wars Colonial conflicts can spiral out of control and become international crises. Experience a brand new colonization system: Use your navy to expand your empire, compete against other colonial powers and struggle to maintain your overseas control. ![]()
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